# Dominus - Full Site Content

Source: https://dominusgame.net

Dominus is a free multiplayer browser strategy game. This document contains the full text of
every public page on the site.

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## Dominus

URL: https://dominusgame.net/

A free multiplayer social strategy game.

Grow in power by conquering castles. Gain vassals until you can overthrow your lord and
climb the tree to become the Dominus.

Dominus is a slow strategy game. Army movement and resource gathering happen slowly over
time. Login, give your armies their orders then check back in a few hours. Chat with other
players to form alliances and conquer larger enemies.

The game runs entirely in a web browser, is free to play, and supports any number of
players &mdash; the map grows as more people join. Games last anywhere from a day to a month.
When someone wins, the game ends and everyone starts a new game from scratch.

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## How to Play Dominus

URL: https://dominusgame.net/guide

A beginner’s guide to villages, armies, castles, battles and vassals.

Dominus is a free multiplayer browser strategy game. You start with one castle and grow by
building villages, hiring soldiers and conquering other players. This guide covers everything
you need to go from your first village to becoming the Dominus.

### Game Objective

Become the Dominus to win the game.

> **Dominus** /doˈ-mi-nus/ — Latin for emperor, master or owner.

To become the Dominus, everyone else in the game must be your vassal.

> **Vassal** /va'-səl/ — A person in the past who received protection and land from a lord
> in return for loyalty and service.

To gain a vassal, attack someone's castle. If you win then you become their lord and they
become your vassal. Lords receive extra income for having vassals.

### How to Start Playing

Dominus is a slow strategy game that does not require a lot of time to play. Give your
armies their orders then come back in a few hours to check on them.

Games last anywhere from a day to a month. When someone wins, the game ends and everyone
can start a new game from scratch.

#### Build a village

When you start playing you should focus on building up your income. The best way to do
that in the early game is to build villages. A village collects resources from the ring of
hexes surrounding it. Villages are built using armies.

* Find a good hex to build your village at. You can only build villages on grain hexes,
  those are the light green ones. Find a grain hex near your castle that is surrounded by
  hexes other than grain.
* Click on your castle.
* Click the "Create Army" button.
* Move one or more sliders to the right and click "Create Army". Cavalry are best for this task.
* Click "Move Army" and click on the hex where you want to build your village.

When your army reaches their destination they will have a "Build Village" button which you
can click on to build your village.

#### Next steps

Continue building villages to gain more income. You can have up to 5 villages
at one time. Hire soldiers to protect your castle and villages. After you have an army, try
attacking a capital or someone's castle.

### Resources and the Market

There are six different types of resources: grain, lumber, ore, wool, clay and glass.
Resources are used to hire soldiers and build villages. Each hex produces a different type
of resource.

#### Collecting resources

Resources are collected at your castle and villages.

Your castle collects 30 gold and 20 of each resource. Everyone's
castle collects the same resources. Villages collect resources from the 6 hexes surrounding
them. Resources are collected every 20 minutes.

Villages collect from the surrounding hexes even if there is another building on the hex.
It is fine to build villages next to each other or next to a castle, capital or other village.

#### Large resource hexes

Some hexes produce 2x the resources of a normal hex. These hexes
have small buildings on them.

#### The market

The market is where you can exchange resources and gold. Prices for resources go up and down
based on demand. If grain is in high demand because many people bought grain then the price
will go up. Taxes from the market are evenly distributed to castles every resource update.

### Castles

Your castle is the center of your kingdom. Everyone has one castle and they cannot be destroyed.

Castles are very defensive. They have a 2x defense bonus.

If you attack someone's castle and win then you become their lord and they become your vassal.

If your army stops on the same hex as your castle then they will join your castle's garrison.

Castles produce 30 gold and 20 of each resource, and collect vassal
income, every 20 minutes.

### Villages

Villages give you resources. They produce resources from the 6 surrounding hexes every
20 minutes. You can build up to 5 villages at one time.

Building a village costs 200 of each resource. Level 1 villages can hire only
archers. They can be upgraded to produce more types of soldiers.

Upgrading a village to level 2 costs 20 of each resource. Level 2 villages can
hire footmen, archers and pikemen.

Upgrading a village to level 3 costs 20 of each resource. Level 3 villages can
hire soldiers of any type.

While upgrading, villages do not receive resources and cannot hire soldiers.

Villages have a 2x defense bonus. If an army of yours is stopped on the same
hex as your village then they will join the village's garrison.

### Armies and Soldiers

Use armies to protect your buildings and to gain vassals. There are five kinds of soldier.

* **Footmen** — offense 13, defense 13, speed 10 hexes/hour.
  Good all-around soldiers. Bonus against pikemen.
* **Archers** — offense 5, defense 15, speed 14 hexes/hour.
  Good at defense. Bonus against footmen.
* **Pikemen** — offense 2, defense 17, speed 8 hexes/hour.
  Good at defense. Bonus against cavalry.
* **Cavalry** — offense 13, defense 5, speed 22 hexes/hour.
  Good at offense. Bonus against archers and footmen.
* **Catapults** — offense 1, defense 1, speed 4 hexes/hour.
  Offense becomes 30 when attacking a castle, capital or village.

If your army enters a hex that is also occupied by an enemy army, village or castle then they
will attack it.

#### Bonuses

Footmen receive a bonus against pikemen. Archers receive a bonus against footmen. Pikemen
receive a bonus against cavalry. Cavalry receive a bonus against archers and footmen.
Catapults receive a bonus against buildings.

When an archer fights a footman, because the archer has a bonus against footmen, the archer is
1.5x as powerful. Your army's base power is multiplied by 1.5, multiplied
by the percentage of the opposing army composed of soldiers you get a bonus against. The
in-game calculator will do this math for you.

#### Speed

Army speed is measured in hexes per hour, and an army moves at the speed of its slowest unit.
An army of cavalry travels 22 hexes per hour, but an army of cavalry and footmen
travels at 10 hexes per hour.

#### Ally bonuses

Armies on the same hex as your vassal's castle or village get a 1.5x location bonus.

### Capitals

Capitals are another way to gain income.

The map is divided into countries. Each country has one capital. To capture a country, send an
army to its capital building. If there is an army there then they will battle. If you win you
become the ruler of that country.

Unlike other hexes, any army on a capital building will battle any other army even if they are
allies.

If you are ruler of a country then you get 10% of each village's income in
that country, plus resources every 20 minutes.

Capital buildings give a 1.5x location bonus to their ruler's armies.

### Battles

When a unit is on the same hex as an enemy they will battle. Every 4 minutes all
units in the battle lose soldiers. Losers lose 500 power worth of soldiers. Winners
lose 40% of what losers lose. Larger armies and more people in a battle cause
losses to go up.

#### Attackers and defenders

In battle, units are either attackers or defenders. Buildings are always defenders. If an army
is on the same hex as their castle or village, or their ally's castle or village, then they are
a defender. Otherwise the defender is the first army to arrive at the hex.

#### Power

Every round, if your units' power plus your allies' power is greater than your enemies'
combined power then you are a winner that round. Defenders use their defense power; attackers
use their offense power.

Armies inside a castle receive a 2x bonus. Armies inside a village receive a
2x bonus. Armies on a vassal's castle or village receive a 1.5x
bonus, as do armies on the same hex as their own castle or village but outside it.

#### Who gets the spoils

Multiple armies can attack a castle at the same time. If they win, the castle goes to the first
army to arrive that is still alive.

### Vassals, Lords and Kings

If you attack someone's castle and win then you become their lord and they become your vassal.

Lords receive 6% of their vassals' income. If a vassal has more than 5 people
above them, each lord gets 30% of the vassal's income divided by the number of lords
that vassal has.

Vassals do not lose the resources that their lords receive. If someone takes your castle and
becomes your lord then your income stays the same.

You can send gold or soldiers to your vassals, but not to enemies or anyone above you in the
tree. Gold transfers and buying soldiers for vassals are public — everyone can see alerts for
these in the global alerts panel.

If you do not have a lord then you are a king. If you have a lord and you attack their castle and
win, then their lord becomes your lord. If you attack your king's castle and win then they become
your vassal and you become the king.

You cannot attack anyone below you in the tree. You can attack the castle of people above you in
the tree, but not their armies or villages.

### Unit Colors

The color of a unit's flag or square is based on its relationship to you.

* **Green** — your own units.
* **Red** — enemy units. Solid red means a different king than you; red and light red means the
  same king but a different branch of the tree. Gain vassals by attacking these units' castles.
* **Blue and purple** — units above you in the tree. Purple belongs to your king. You can attack
  their castles but not their armies or villages.
* **Yellow and orange** — units below you in the tree. You cannot attack these units.

### Winning the Game

When someone becomes the Dominus a countdown starts. If nobody else becomes the Dominus before
the countdown ends then the last person who was the Dominus wins the game. If someone new becomes
the Dominus then the countdown restarts. The current countdown is shown in a panel in the top
right of the screen.

While you are the Dominus your armies can attack anyone else's armies, but you cannot attack
their villages or castles.

After someone wins, the game ends and everything is deleted after a few days. You can start a new
game from the game list.

### Accounts and Duplicate Accounts

Duplicate accounts are not allowed. If you wish to start another account, please first delete
your current account.

To delete your account in a single game, open the settings panel by clicking the wrench on the
left side of the screen, then click "Delete Account". To delete your entire account across all
games, use the Settings link in the top right of the screen.

Email verification is required to join a game when an account is created with a password. It is
not required for Google or Facebook logins.

### Strategy Tips

* When you gain a vassal it is usually a good idea to place an army on their castle to prevent an
  enemy from stealing your vassal.
* It is not always a bad thing if someone takes your castle. Having a lord gives you protection, an
  ally, and they can send you soldiers or gold.
* Always combine your armies when in battle. Each army in a battle takes losses, so having two
  armies in a battle will cause you to lose twice as many soldiers.

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## Dominus Game List

URL: https://dominusgame.net/games

Games starting soon and games in progress.

Dominus runs many games at once. Each game starts with its own map and its own set of players,
and ends when someone becomes the Dominus. Joining is free and takes a few seconds.

Games come in several speeds. Relaxed games move slowly and suit players checking in once or twice
a day. Speed and crazy fast games compress the same mechanics into hours instead of weeks. Pro
games are limited to players with a pro account.

Sign up for a game that has not started yet and you will get an email when it begins.

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## Dominus Game Results

URL: https://dominusgame.net/results

Winners and final standings from completed games.

Every completed game of Dominus keeps a permanent record: who won, how many players took part, and
the final standing of everyone in the feudal tree.

A game ends when one player becomes the Dominus — when every other player in the game is their
vassal, or a vassal of their vassal — and holds that position until the countdown expires.

---

## Dominus Player Rankings

URL: https://dominusgame.net/rankings

Overall rankings across all completed games.

Player rankings are calculated from performance across every completed game of Dominus. Regular and
pro games are ranked separately.

Rankings reward consistency as well as wins — finishing high in the feudal tree counts, not just
becoming the Dominus.

---

## Dominus Press Kit

URL: https://dominusgame.net/presskit

Fact sheet, history, features, logos and screenshots.

Dominus is a multiplayer browser strategy game. Players grow in power by attacking another player's
castle. Conquering someone's castle makes them your vassal. Vassals send their lord part of their
income. If everyone in the game is your vassal, or a vassal of your vassal, then you are the Dominus.

Dominus is a slow strategy game designed to not require a lot of time to play. Army movement and
resource gathering happen slowly over time. Login, give your armies their orders then check back in a
few hours.

The game supports any number of people. As more people join, the map grows, creating a larger
gameplay space.

**Developer:** Daniel Phillips, based in Seattle, Washington.
**Platform:** Web browser. **Price:** Free, with in-game cosmetic upgrades that have no effect on
gameplay.

Development started on March 23, 2014. The goal was to create a multiplayer strategy game that did
not require a lot of time to play. Inspiration came from an old BBS game called Barren Realms Elite,
and from Settlers of Catan. The first public game started on June 7, 2014.
